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apprentice
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OP
apprentice
Joined: Nov 2012
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Good morning everyone and greetings from Russia. Enough time has passed since the announcement of the game and still no news. I hope the new screenshots and videos do not keep you waiting, but the game does not become a long-term construction.
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Support
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Support
Joined: Mar 2003
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Dragon Commander will be released first, so I think Larian will focus on updates for that game first. In the topic Kickstarter ? a week ago Lar said @Stabbey: I swear, I literally swear that this is the month for Dragon Commander, really ! New website, new trailer, new everything. We're even going to have it tested in multiplayer at Fragomatic in exactly two weeks. It's taken a lot of time, but we want it to be good, so bear with us. February 15th is the date we are working with here to kickstart the entire campaign for Dragon Commander. See also the blog post Larian & Kickstarter. Even with Larian considering using Kickstarter to be able to add additional things to Original Sin, it wouldn't necessarily delay the release, since that could be done while they continue to work on the main features.
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apprentice
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OP
apprentice
Joined: Nov 2012
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Up. We are waiting for new screenshots and videos.
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veteran
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veteran
Joined: Aug 2009
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Rock Paper Shotgun -- Hands On: Divinity – Original Sin“Can I steal from these market stalls?” “Of course, but there are guards…” “Can I lead monsters into the market and if I do will the guards attack them?” “Of course, but…” “Can I kill that chicken? Will the guards mind if I kill that chicken?” I’m playing Original Sin with one of the people who is responsible for making Original Sin and I am trying to cause trouble.
(The Kickstarter campaign to raise the funds to add extra content to Divinity: Original Sin began yesterday, but I played the game a few weeks ago and have been waiting until now to tell you about it. The money that Larian are aiming to raise will go toward a second design team, to create the assets for all of the quests, dialogue, characters and areas that are still on the drawing board, so to speak. The version that I played contained enough that was good to make me hungry for more and all of my extensive thoughts are below. If you aren’t familiar with the Divinity series, you may want to check the Kickstarter page before reading on.)
Playing a game with one of its creators can be distracting and even disconcerting. Often, they don’t know your level of experience with the genre or their previous work, and you don’t know how stable the code might be if you wander too far from the well-trodden path. Reactions are being measured, on both sides, and there’s often an obligation, spoken or otherwise, to hover slightly above the mouse and keyboard, like a cagey patron in an art gallery skimming politely from exhibit to exhibit. http://www.rockpapershotgun.com/2013/03/28/hands-on-divinity-original-sin/#more-147706
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enthusiast
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enthusiast
Joined: Jan 2008
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fantastic hands on tale..instead of focusing on the surface, he tried seeing how the world woul react to "weird stuff" happening.. what Larian is fantastic in.. 1/2 of all my Divinity experiences went this way.. :=)
Last edited by dwelfusius; 29/03/13 11:59 AM.
"Dwelfusius | Were-axlotl of Original Sin"
Hardcorus RPGus PCus Extremus
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Moderated by ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
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