Is just sad that mediocre RPG games with tons of marketing get more attention than Divinity... anyway, I'm eager to see next titles ^_^
This is the world we live in though.
I have always considered myself a fan of RPGs since playing Gothic over 10 years ago. However, up until now, the only RPGs that I have really liked have been the Gothic or Risen games (Witcher series is well decent also). The problem with RPG games is that practically all the AAA titles come from two mega studios, Bethesda and Bioware. I personally have found any Bethesda or Bioware RPG to be utter fkn borefests completely packed with borefest content, with Disneyland characters and gaylord dialogue.
These mainstream blockbuster games are put together in a well funded production line environment and therefore come out technically brilliant (especially in recent years), but completely lacking in personality.
RPGs that come from smaller developers (who preferably aren't American) go through a much more haphazard development phase, but one which allows for much more inspired input from those working on the project.
Whilst the games from the US based mega-studios tend to run very well, create good first impressions, and gain very good reviews from the gaming media (no doubt largely due to thier huge marketing budgets), these games for me, are ultimately souless (Sykrim being amongst the worst) empty games that fail to capture my interest or inspire my imagination.....at least not beyond the sometimes stunning artwork that can be seen in a game like Skyrim.
Games from small independent developers, tend to be released full of bugs and technical problems. This has been true of every Piranha Bytes game except Risen and from what i can see, is also true of Larian's Divinity 2. Therefore, these games can make bad first impressions and with the lack of a big marketing budget, the gaming media seems more inclined to dish out brutal reviews of these games. However, it is the RPGs from the smaller developers that contain the attention to detial, inspired ideas, and other idiosyncracies that at least in my case, has the effect of getting me drawn into the game.
After spending a day or two being disgusted by the general performance and control scheme in Divinity 2, having only played 20 minutes of the game, I can already sense that this game has a certain charm about it and get the feeling that I could end up really enjoying it....despite the fact the game makes me use the fkn mouse instead of keyboard to select dialogue options such as 'Fortfahren' or 'Beenden' (German version)
Small RPG developers are more likely to produce rough diamonds that get slaughtered by the mainstream critics and therefore largely ignored.
Mega RPG developers produced giant glittering polished pigs that get heaps of praise from the gaming media and go on to sell millions of copies.