@Demonic.

Perhaps 'Disney-esque' was just my way of saying I generally can't stand the dialogue between characters in any Bioware game. I wouldn't care if an RPG chracter supposedly came into being due to a soldier raping a young girl, who had a son, who then raped his mum, who had another son, who killed the father of the son, who raped the sons mum, who had the son by raping his mum. Games developers can push as hard a hitting background behind the character as they like, if they don't manage to make me care about the chracters or the sub plots and overarching stories in the game, then it is all Disney as far as i am concerned. Dragon Age was every bit as stale and boring as Mass Effect was. To me, it was just Mass Effect in a fantasy setting (which ever game actually came first? I am not even motivated to find out). An RPG is not the same as a book. With an RPG, it is not so important how good or complex a story there is. What is important in an RPG is how the story is told and that involves engaging dialogue between characters that is also easy to digest, and most importantly, also pertains to the various tasks and activities involved with playing the game, thus being of direct interest to the gamer who is motivated towards finding a magic sword for example. A huge complex and 'heartbreaking' background that has no bearing on the things that actually have to be done in the game is superfluous and imo, damages the game. Bioware games are full of this sort of extensive 'filler material' that is totally irrelevant to the actual gameplay itself.

In a game like Risen or indeed Divinity II, the characters are actually all pretty simple with not a great deal of background behind any of them. But what the developers of those games do well (I play only on PC so cant speak for ugliness of console versions) is implement a bit of intrigue into the actual gameplay interactions between characters and factions, that are directly relevant to the flow and progress of the game.

Last edited by MatTheCat; 05/03/13 01:19 PM.