Perhaps 'Disney-esque' was just my way of saying I generally can't stand the dialogue between characters in any Bioware game. I wouldn't care if an RPG chracter supposedly came into being due to a soldier raping a young girl, who had a son, who then raped his mum, who had another son, who killed the father of the son, who raped the sons mum, who had the son by raping his mum. Games developers can push as hard a hitting background behind the character as they like, if they don't manage to make me care about the chracters or the sub plots and overarching stories in the game, then it is all Disney as far as i am concerned.
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Do you mean with this that you don't care about character background if developers don't manage to make you empathize with their creations? (I ask you this because english is not my language and I'm having trouble understanding this part)
In a game like Risen or indeed Divinity II, the characters are actually all pretty simple with not a great deal of background behind any of them. But what the developers of those games do well (I play only on PC so cant speak for ugliness of console versions) is implement a bit of intrigue into the actual gameplay interactions between characters and factions, that are directly relevant to the flow and progress of the game.
I see this as two different styles in playing with narrative. I like both ^_^ I wish, though, that a bit of flavour is added to future characters in Divinity universe (note that I have said a bit; I don't want "deep" backgrounds for them)