The smallest thing on the battlefield seen so far are spider walkers and air-to-air fighters, if they had units smaller than that (even if cobbled together into squads) then it may get difficult to manage. By cutting out the infantry you make the game less complicated (less units) while avoiding the need to deal with standing scales. How fast would a rifleman squad move? How many hits could they take? This isn't Dawn of War or Company of Heroes were we have all the time in the world to micromanage - in the few combat footages I have seen I saw tanks and aircraft being taken out in a mere 1-2 shots. Everything that infantry could be expected to do, save storming a city, can be relegated to mechs who are far better at the destructive power play that the game is going for.

If they don't have infantry now then it would be best if they did not deal with it, as the developers have already specified in their faq that they would rather be dealing with dragon customization options in their spare time. As stipulated below:


Q - Is there dragon customization?
A - There are Different dragons to choose from - further customization is one of those things that’s on the want to have but not confirmed because we need to figure out how much time we’ll need for other stuff on the list.

So yes, a good idea on paper, but it doesn't contribute enough to the game overall enough to warrant overhauling the current system - especially if we want a release in May or June in some part of the world. Larian Studios is a small Belgian game company, plenty of other big studios and brands have done infantry combat and far better than the studio ever could (no offense intended). Starcraft, Total War - the list goes on.


Last edited by Fernando; 10/03/13 07:47 PM.