To clear up the funding idea: when the idea of Dragon Commander was born, we had just finished Flames of Vengeances, and we knew two things:

1. dragon combat in Div2 was not as cool as we thought it could have been
2. we had the tools to make dragon combat cool and wanted to prove it could be done

So initially, the very very first idea we had, was to make some kind of dragon shooter. Think rail-shooter, like old arcade shooters like After Burner. We thought we could do that type of thing in a very short time. Which would indeed have enabled us to use the profit of DC on DOS.

We abandoned that idea after some quick and dirty proof of concept prototypes, so the idea of DC funding DOS was very short-lived wink