There's a difference between changing things before and changing things now. Specifically, NOW is closer to the release date than THEN is. The game is still on track for a May/June release.

It has not been two months since they made a big change, it has been four months since they announced that the experiments they'd started making at least 4 1/2 months ago were the right ones. Five months ago, Larian was worried that they might not have enough time to make changes to get the gameplay working.


Originally Posted by Sordak
at the end of the day thats bs.
Just because someone else does soemthing realy good does not mean that you cannot incorporate it into the game.

How are squads difficult to manage?
Infantry would be easy to kill. Thats the point.

The idea is that they can take on utility actions that are not represented in the game as of yet.
setting up traps, turrets, fixing things, taking over buildings, going stealth and applying harrassment.

Basically all kinds of advanced strategies that dont seem to be in just yet but could make the game more interresting and deep.
an infantry squad would handle int he same sense as one walker would. and would probably be as effective one on one.


So now you not only want to add in a new unit, but change the existing gameplay up to revolve around uses for the new unit. That's a hell of a lot more complicated than you think it is.

Originally Posted by Sordak
So having different tanks does not require new assets?


That's correct. The tanks are not "new assets", because they're already part of the existing assets. You are talking about adding new assets, new units, new roles, and new gameplay.