I am not going to get into a big boring and pointless argument over this. but we are arguing over semantics here.
When I speak of intrigue in Risen/Gothic, I mean the sort of intrigue that opens up in my own head due to being involved in the game. i.e. interactive intrigue, which by necessity, is a very simple form of intriuge. The intrigue in Origins on the other hand is intrigue that develops in the story i.e. passive intrigue. This sort of intrigue can be as simple or as complex as the games devs like, whether they manage to get the gamer to give a damn about any of it is another matter.
However, I cant really talk too much about Dragon Age as I decided it was sh1t very early on in proceedings. I can always tell very early on whether I am into a game or not. With Divinity 2, even in the training stage I felt that there was something very cool and alluring about this game (I posted as much on this website) and it turns out that I am absolutely loving the game. I never got that feeling with any Bioware or Bethesda game ever and trying to stick with these games and 'get into them', just leads to ever increasing boredom for me.
I guess it is a matter of personal taste but I find that the following general rules:
Euro RPG = good
US RPG = bad
tends to work well for me, notwithstanding the odd exception.
Last edited by MatTheCat; 17/03/13 03:23 AM.