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Merlin77 #460591 25/01/13 09:58 PM
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Mass effect are wonderful games, with a realization and scenario that hollywood could envy !!

The good point that D:OS could bring regarding to the other turned-base games is that you can impact with the environment and make some combos and interract with a lot of things. this can offer a lot of opportunities (furthermore when we will make our own stories)


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Chaotica #460601 26/01/13 11:20 AM
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Agree, the Mass Effect games are good games that I enjoyed. The first was a bit tedious with the mining thing but the second and third were better. Great story which is affected by your actions.

If the turn based thing is the only thing that Merlin77 does not like (it puts me off too) then it would be worth trying the demo at least. It could be something you could get used to.


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J747L #460818 13/02/13 03:45 PM
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Originally Posted by J747L
I'll be open to corrections because what follows is purely speculation on my part.

I think Larian is expecting their Divinity 2 audience to go to Dragon Commander while catering to the older fans (the ones who went through Divine Divinity and Beyond Divinity) with Divinity Original Sin.


I hope not, lol. I played Div 1, enjoyed it immensely, loved Ego/Flames, but never been a strat game person myself so won't be purchasing DC but will be buying OS.

Just a couple thing from my standpoint, well just one really. The only thing that bothers me is prequels, especially before a story arch is finished. Just feels disjointed a bit.

But I have no problems with Isometric games. Was funny however, when Ego Draconis was announced I was a bit dissapointed that it was not an isometric game, now was shoked that D:OS was isometric, heh.

The turn based isometric is fine, certainly harkens back to the old D&D PC games like pools of radiance, but my fave game to date is the Sacred series. Good mix of RPG and action (not quite a full blown hard core RPG and not quite a simple AARPG either.

But I love the couple aspect they are doing with 2 main characters simultaneously. Probably would not be as good a game with a single protagonist.



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Von_Rotten #460828 13/02/13 07:10 PM
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I'm not really a fan of RTS games, either, but will be getting DC (because Divinity, dragon knight). I figure worst case I can play it on easy, or mostly let the AI handle itself while I focus on combat as a dragon.


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Raze #461078 02/03/13 11:18 PM
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Not a fan of turn based at all, but this is Larian and if I'm ever going force feed myself it will be with D:OS.

slimgrin #461082 03/03/13 02:03 PM
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I hope DC has a pause action smile

Merlin77 #461273 17/03/13 12:54 PM
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Originally Posted by Merlin77
Guys i want you to know that i was a big fan of larian studios because of divinity 2 the dragon knight saga and i can honestly say now that i am seriously disappointed.Instead of making what people loved you give us isometric view and turn based combat?
well... i am sorry but i will not be buing this game.


We have had "action RPG's" for over a decade now with everything being pretty much a shooter with stats and story. The golder era of RPG's were predominately turn based games with strong tactical game play.

While there is most certainly a place for action RPG's, they have been done to death, taken to MMO levels, regurgitated with clone after clone to insanity.

It is time to have some turn based strategic games where your stats are more than key press boosts, where the player must consider the wide array of their skills and talents to defeat an encounter outside of physical stamina.

Who knows, maybe another run on turn based games will produce new ideas to later develop more real time tactical hybrids that you enjoy.

So while I understand your disappointment, keep in mind many of us have been disappointed for a very very long time now.

It is time for some change.

slimgrin #461274 17/03/13 01:08 PM
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Originally Posted by slimgrin
Not a fan of turn based at all, but this is Larian and if I'm ever going force feed myself it will be with D:OS.


I think with the technology we have today, turn base actually may become a very enjoyable style for those who disliked it in its previous forms.

There is a game being developed through Kickstarter, I think it is called "There Came an Echo" that is taking an approach to combat that may be an interesting means of accompaniment to turn based commands and control.

Kickstarter: There Came an Echo

Granted the game I mentioned is real time, but the same concept can be applied to turn based control. Think of being able to mix physical control of selections while calling out verbal commands to NPC party members.

mage cast web, rogue backstab the archer...

cleric... warrior needs healing badly (/wink)

Turn based systems can be tweaked to fit a much more controlled style of play and with the knowledge and experience of so many action based systems in the past, there may be a way to work a system that provides a smooth flow, yet still constrained to the detailed control of tactical turn based play.





Tanist #461306 20/03/13 12:29 AM
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@Tanist

The Golden Era of RPG's for me was when the Infinity engine games came out and inspired many developers to create similar RPG's. I much prefer the dice-roll statistic based combat of Baldur's Gate/NWN over turn-based combat.

I have no problems with action-RPG's providing statistics actually matter within them. Dark Souls is a good example of such an action-RPG where your statistics and player skills are both equally as important. I liked the gameplay of Divine Divinity too. Although called an action-RPG it didn't feature any button mashing (or key mashing in this case) and statistics, potion preparation and tactical use of spells/abilities are what won the day.

I will admit that I am hesitant of the turn-based combat of Original Sin as I don't enjoy this type of combat system but the way you can use the environment to your advantage surely will add some of that control of the battlefield that I desire. Baldur's Gate was dice-roll based but at least I could cast a fireball within a few seconds wherever I wanted or send my warrior anywhere and to anyone while in combat.

However at least Original Sin seems to have a solid combat system. Divinity 2's combat system didn't seem to know what it was. If Larian are going to create an action-RPG in that vein again then they need to implement proper use of rolling and add in the ability to block as well as attack with more than one type of attack (i.e regular and strong attacks that you can combine).

Turned Based Combat Summary:

"You killed my father and raped my mother! You are also the incarnate of the devil! However I will not fly towards you in a fury swinging my weapon with all the anger that I can muster like a normal person would. I will attack you each time with one strike before returning to my prior positioning to wait for several seconds before I strike again. During these periods I will give you several chances to hit me in which I will just stand there and do nothing. Occasionally I may block or dodge you but this is very unlikely. I love the pain."

I guess you could apply the last part to dice-roll combat but at least my character is constantly attacking and I have the option to retreat to a more strategic position whenever I want.

Last edited by Demonic; 20/03/13 12:41 AM.
Demonic #461310 20/03/13 06:58 PM
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Originally Posted by Demonic
I much prefer the dice-roll statistic based combat of Baldur's Gate/NWN over turn-based combat.

Baldur's Gate is turn based (look at the options, you can auto-pause at the end of each turn).

melianos #461311 21/03/13 03:40 AM
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That's an option then (one I never knew about) but otherwise the default gameplay is dice-roll based and follows the D&D ruleset.

Demonic #461323 22/03/13 02:22 AM
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Originally Posted by Demonic
@Tanist

The Golden Era of RPG's for me was when the Infinity engine games came out and inspired many developers to create similar RPG's. I much prefer the dice-roll statistic based combat of Baldur's Gate/NWN over turn-based combat.

I have no problems with action-RPG's providing statistics actually matter within them. Dark Souls is a good example of such an action-RPG where your statistics and player skills are both equally as important. I liked the gameplay of Divine Divinity too. Although called an action-RPG it didn't feature any button mashing (or key mashing in this case) and statistics, potion preparation and tactical use of spells/abilities are what won the day.

I will admit that I am hesitant of the turn-based combat of Original Sin as I don't enjoy this type of combat system but the way you can use the environment to your advantage surely will add some of that control of the battlefield that I desire. Baldur's Gate was dice-roll based but at least I could cast a fireball within a few seconds wherever I wanted or send my warrior anywhere and to anyone while in combat.

However at least Original Sin seems to have a solid combat system. Divinity 2's combat system didn't seem to know what it was. If Larian are going to create an action-RPG in that vein again then they need to implement proper use of rolling and add in the ability to block as well as attack with more than one type of attack (i.e regular and strong attacks that you can combine).

Turned Based Combat Summary:

"You killed my father and raped my mother! You are also the incarnate of the devil! However I will not fly towards you in a fury swinging my weapon with all the anger that I can muster like a normal person would. I will attack you each time with one strike before returning to my prior positioning to wait for several seconds before I strike again. During these periods I will give you several chances to hit me in which I will just stand there and do nothing. Occasionally I may block or dodge you but this is very unlikely. I love the pain."

I guess you could apply the last part to dice-roll combat but at least my character is constantly attacking and I have the option to retreat to a more strategic position whenever I want.


While better than action based (if you are looking for tactical chess like control), I never really cared for the phased based system that the infinity engine brought about. I am more of the true turn based systems type of player (Wizardry, Realms of Arkania, Fallout, etc...) as they give a much more granular control over the combat.

With the phase based, you can miss key timing events at the round level which are important if you are trying to pull off some intricate combat timing approaches.

Don't get me wrong, I enjoy games in general, but to be honest, we have had nothing by action RPG's for years and I would like to see more detailed control systems again.

What you describe with your quote reminds me more of the console RPG's which were heavily influenced by the Japanese RPG combat systems. Their concept of combat was more of a sequential trade off system that lacked any real control.

The systems I am talking about treat turns based on skill and ability modifiers to which are effected by various means in combat (ie your actions and timing can change throughout the encounter). There is always room to improve and expand into more complex turn based systems, but without developers making them, that will never happen.


In the end though, true turn based combat is about "chess" style of play. I mean, when you think about it, D&D was born from a tactical board game (Chain mail) to which was entirely centered around turn based strategy.


Last edited by Tanist; 22/03/13 02:23 AM.
Merlin77 #466044 09/05/13 05:57 PM
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Action rpgs are great.. one can really never have enuf of it
but seriously for larian to bring back this form of rpgs is nothing short of AMAZINGLY FANTABULOUS!! i am sure many oder publishers will take interest in dis form of gameplay after D:OS comes out

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