Okay, that's pretty much what I've come to the conclusion of so far.
As for skill points, I've been trying to place those in passive skills, and use equipment bonuses to give active skills. One of the guides stated that Poison Arrows is only effective in the early game, as later enemies are immune. I read in another thread that someone had found weapons with high-level poison damage, so, does this mean that those weapons' poison damage becomes ineffective? I've been watching for weapons with fire damage enchantment and high-levels of magic damage. Are there enemies who are immune to magic damage, so that those weapons become ineffective?
-Edit-
Oh, the Gamepressure.com guide has a poison damage enchantment (level 10) with 15% chance to do 54 damage over 27 seconds (the pdf), however, I found a weapon with Poison enchantment of 15% chance to do 27 damage over 4 seconds; and another for 16% chance of 30 damage over 4 seconds (when I went to disenchant this weapon, the game said this was a level 6 enchantment).
For Fire Curse, they have a 13% and a 15% chance (for level 9 and 10), but their level 10 says 15% chance of 54 damage over 27 seconds, while what I found was (level 6) 14% chance of 60 damage over 2 seconds. Did they change (rebalance) the enchantments for the Developer's Cut edition (which is what I have, from GOG.com)?
PK
Last edited by PKodon; 23/03/13 05:02 PM. Reason: Found puzzling enchantment differences