Thanks for answering some questions (and posting the link to the other forum where you answered questions.)
1) I was under the impression that there was going to be a big mystery behind these characters origin stories, like why one guy was tortured for years and why the woman came back from the dead. You just said that the backstory was going to be cut back a bit, does that mean that the mystery won't be as big a role in the story going forward as it once was?
2) I know you can probably rename the characters, but do you have any internal names for the characters, like "Dave and Samantha" or something like that?
3) I guess it was decided that Wisdom isn't going to be a primary stat after all? EDIT: Nevermind, you just said you're still playing with the stat system. If Wisdom is out, that may be for the best, if you only need to put points into one attribute for magic, instead of two, it will let you use magic with more build types.
4) I'm okay with health not regenerating, but if mana doesn't, how easy will it be to get mana-restoration items? Mana didn't regenerate in Divine Divinity, and it was a nuisance to deal with until about level 9 (when you could start making potions from herbs). A lot of the previews emphasized the flexible nature of the magic system to create spell combos, and I hope I won't be stuck only using magic on rare fights.
5) Will there be a button or option to use a minimal HUD or toggle the HUD between normal and minimal options?
6) Even if they aren't playable, will there be more use of other races in the game than just humans and orcs? I liked Divine Divinity for having settlements for many different races, and felt that Divinity 2 was far too human-centric.
7) If stat points are going to be limited and you only get one per level, I'd lean towards making magic items a bit more plentiful, so you could use them to shore up weaker areas in your attribute points.
Last edited by Stabbey; 26/03/13 03:53 AM. Reason: added more stuff