Originally Posted by Stabbey
I was under the impression that there was going to be a big mystery behind these characters origin stories


There still is backstory of the two heroes to be discovered during the game. That didn't change.

What you know about them at the start, however, is limited. "They are two novices in the Sourcehunter Academy" is about it.


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I know you can probably rename the characters, but do you have any internal names for the characters, like "Dave and Samantha" or something like that?


I think Roderick and Scarlet.

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I guess it was decided that Wisdom isn't going to be a primary stat after all?


Not at the moment. It was a stat no one was investing in. We don't like "throw-away" primary stats.

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I'm okay with health not regenerating, but if mana doesn't, how easy will it be to get mana-restoration items? Mana didn't regenerate in Divine Divinity, and it was a nuisance to deal with until about level 9 (when you could start making potions from herbs). A lot of the previews emphasized the flexible nature of the magic system to create spell combos, and I hope I won't be stuck only using magic on rare fights.


Good point. We'll see. Currently, it's actually fun (to me) that there is no regen and that you need to loot/find/buy stuff and think about mana/hp. Like I said, we're at least making it regen at "higher" levels. And indeed, still testing.

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5) Will there be a button or option to use a minimal HUD or toggle the HUD between normal and minimal options?


Not at the moment. Is that something that people want? laugh

A "hide UI" function?

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6) Even if they aren't playable, will there be more use of other races in the game than just humans and orcs?


Yes.

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7) If stat points are going to be limited and you only get one per level, I'd lean towards making magic items a bit more plentiful, so you could use them to shore up weaker areas in your attribute points.


First Swen, now you. You all just hate Dragonlance, don't you wink