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veteran
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veteran
Joined: Aug 2009
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Rock Paper Shotgun -- Hands On: Divinity – Original Sin“Can I steal from these market stalls?” “Of course, but there are guards…” “Can I lead monsters into the market and if I do will the guards attack them?” “Of course, but…” “Can I kill that chicken? Will the guards mind if I kill that chicken?” I’m playing Original Sin with one of the people who is responsible for making Original Sin and I am trying to cause trouble.
(The Kickstarter campaign to raise the funds to add extra content to Divinity: Original Sin began yesterday, but I played the game a few weeks ago and have been waiting until now to tell you about it. The money that Larian are aiming to raise will go toward a second design team, to create the assets for all of the quests, dialogue, characters and areas that are still on the drawing board, so to speak. The version that I played contained enough that was good to make me hungry for more and all of my extensive thoughts are below. If you aren’t familiar with the Divinity series, you may want to check the Kickstarter page before reading on.)
Playing a game with one of its creators can be distracting and even disconcerting. Often, they don’t know your level of experience with the genre or their previous work, and you don’t know how stable the code might be if you wander too far from the well-trodden path. Reactions are being measured, on both sides, and there’s often an obligation, spoken or otherwise, to hover slightly above the mouse and keyboard, like a cagey patron in an art gallery skimming politely from exhibit to exhibit. http://www.rockpapershotgun.com/2013/03/28/hands-on-divinity-original-sin/#more-147706
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Moderated by ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
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