I can live without schedule; I much rather see larger and more areas (longer game with more side quest that enhance the story). I am a bit confused as to what the $500,000 goal represent. Is it a playable area with side quests and shop keepers and story addition or (this is what it sounds like to me) a house/village/town where you can store your things and not-in-use companions ?
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I really want lots of optional quests that provide more indepth to the setting and story if done but are not required and maybe some good old dungeon crawls (large caves and such) that take hours to expore wink