The goals look good so far:

- Expanded Talents/Skills are obviously VERY important for game's longevity, mainly because they can add (if well designed) tremendous ammounts of replayability (I think that the Divine Divinity lacked a bit in the skills/talents department).

- Night/Day cycle that affects gameplay? Sound interesting, but I hope it won't force us to fight only after dark :P

- More and deeper companions. What's not to like?

- The music sounds absolutely brilliant! Seems like Kirill won't disappoint!

PS. I will be honest guys, I just want DIVINE DIVINITY on steroids laugh and if you can do more than that, then Original Sin will surely "Dwarf em all" !

Last edited by Estrogen; 05/04/13 09:24 PM.