Hi Larian/all,
There's entirely too much about your game I could endlessly gush about, but the thing that really seals it for me is the editor. As someone with a fair amount of modding history both behind and ahead of him, I love that this type of game is going to support modding. Which brings me to my question: I was wondering what programs/formats the game uses for its art assets -- models, textures, character animations, and so on.
I would primarily be interested in modding new environment art (props, terrain stuff, etc.), but if adding things like weapons/equipment/items and monsters/npcs is possible then I'd certainly like to give all of that a shot too!
I guess, to put this into a few concrete questions:
What programs are the developers themselves using to make the art content for the game?
What file formats for models, textures, etc. are used? Proprietary formats of Larian's making, or something commonly used?
If a modder like myself was a user of Autodesk Maya, would they be able to export 3D meshes for use in the game via the modding tools, or would an intermediate program for format conversion be necessary?