Personally, Day/Night cycle might be great, but not a necessary addition. But I am curious to see how the day/night and lunar cycle will affect magic...that's the only reason I am excited about the 1 million stretch goal. Won't be disappointed if it isn't reached though, as the magic system by itself is awesome.

On the other hand my thoughts on the other stretch goals:

500k : nice Suikoden (old jRPG I used to play on my PS ... I doubt anyone renumbers it) types build your base as you play.

650k: talents and traits sound a really cool way for unique character customization.

800k: Aww Yeah!!!!!! That is the stuff. henchmen with personalities. Initially, I had decided to play with only the 2 lead chars in SP, as I kinda dislike cannon-fodder companions. But this stretch goal, changes all that. Full Party..here we come laugh


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