Well, most people seem to immediately like this but some of us still doubt, maybe we just misunderstand the whole idea. I only want to add that I am not arguing against a player's house, only against its location in another plane. (I am also puzzled that so many people willingly accept the pyramids of teleportation but I said that I wouldn't argue hehe).

I think the player’s house is a good achievement of RPGs, it is not only “a place to store all our trifles”, also is an organization system who adds a strategy touch. But if a castle is too common for the Divinity series, imho there are still ways to do that, keeping the immersion: abandoned town, ancient ruins, behind a waterfall, the top of a mountain, the underground, a vault (in context), my favorite is a sailable ship, and many more options.

But I'm just speculating and Larian's idea could be much better.