Your complaints are not very reasonable. This is a game, it's not a Hall of Judgement in the afterlife where every decision you make will be judged and determine your destination.
1. If you don't feel like you can give the game your full attention, don't play the game.
2. Basically the same answer. Just pick something. I mean seriously, guy jumps off a cliff and dies means it was OBVIOUSLY high enough to kill him. There's no need to take a tape measure to the top and check.
3. That has nothing to do with the dialogue system at all. How do you know there ISN'T an associated quest? Maybe there will be if the Kickstarter is funded. What do you think the KS is for?
4. It might be nice to have more options, and conversations wih multiple decision points but there could be hundreds of these dual-dialogues in the game. It could be a ton of extra work. I don't know how the endings work, but maybe making a ton of soft, in-the-middle answers isn't going to be that helpful in determining the ending.
5. Too bad. If you've been pumping A for half the game and then decide to pump B, don't be surprised when you end up with A and B at equal levels. That's what you get when you're wishy-washy. It is not a bad design that after making A decisions for half the game, and creating A-based consequences, you can't just wipe out all the A decisions you made. Deal with it.
Last edited by Stabbey; 08/04/13 12:26 AM. Reason: duplicate text