1). I feel like am I giving the game the full attention, I just can't remember everything I read in a book. In real life, I can always go back and check, don't see why it would be terrible to do it here.
2). "This is a game" is a bit of a cop-out answer, don't you think? I don't really care about the destination, I care about playing the game. And about measuring the cliff height, yeah, might have been a bad example. The point stands. The Witcher games for example, do a lot with investigations.
3). No, but it's still an issue. And if there is such a quest, well, I don't see a problem then.
4). Once again, I don't care about the ending (much). I don't read a story for the last chapter. I care about playing the game. And it could be a ton of work, but that's best determined by the people who are making the game. This thing is not something you have to go all the way or nothing.
5). It's not bad that you can't wipe out the consequences from your decisions. It is questionable whether it is good to lock you in a specific path from the start of the game is good. Being able to have a crisis of faith for example, could potentially add a lot to the story, (Especially if such a mechanic is consciously used by the designers,) including in interactions with other people. Not going to cry if it doesn't happen, but not playing static characters would be interesting.
Last edited by Thearpox; 08/04/13 12:35 AM.