1). And you still haven't explained why it would be bad to add it to the interface, only that I should suck it up.
3. Not everything that is a quest is marked as a quest. On the other hand, not everything has to be a quest. There may be more you can do for the guy's corpse, there may not.
3). Sure, and... that's a tautology. It honestly feels like you're explaining to me what we know so far. That's not what I want. So... I don't disagree with your statement. But understand that your statement is not in disagreement with my original point either. Same goes for #2.
5). I would disagree that something I described would equal to wiping out the consequences of my decisions. Dialog choices, maybe. Decisions, no. But I feel like neither of us have more to say on this.
Raze: I too don't think there's any kind of limit. But what I've seen so far, were exactly two choices. So that's why I'm talking about it. And honestly, if you or anyone disagree with most of what I say, but agree with something even if "All my suggestions are pretty much terrible

" then I am still happy.
Maybe, maybe. I was trying to voice my opinion that I think
specifically notifying the guards of a dead body would be cool. In most RPG's, when you encounter a dead body, you just loot it and move on.
Yeah, I agree with you here. But since I don't know the actual hours involved, production figures, and so on, I'm just saying 5-7 as a wish item. And yeah, in that case, bring/leave/steal would be enough.
And thanks, probably not going to be staying here. I'm busy in RL, and I've already got a place I hang out on. But thanks anyway.
Kein: What?