Strength
Damage (Melee)
Weight Allowance
Hit Points
Cost of Movement
Dexterity
Damage (Ranged)
Accuracy (Melee)
Dodge (Melee)
Action Points
Intelligence
Mana
Magic Damage/Accuracy
Perception
Sight/hearing
Dodge Missile/Magic
Accuracy (Missile)
Initiative
Charisma and luck are both equal to your lowest stat.
There we go, down to 4 stats. Intelligence is the complete wizard, so long as he's happy with zero defences and going last. Warriors will want a focus on Strength and Dexterity with Perception and Intelligence as secondary for mana and missile defences. Ranged characters need Perception and Dexterity with some level of Strength to keep warriors at bay. Intrinsically warriors move fastest, Ranged types get more shots and Wizards are slow, vulnerable and don't get many turns but when they do, watch out! Charisma and luck act as a counterbalance to min/maxers.
Speed and Constitution are gone, they naturally do too little and in the end I didn't find them necessary. I'm not happy with Charisma but I'm just not sure where to put it, I'd probably be happier having it appear as a feat. One other thing, carry weight is under strength (where else?) but it always felt weird from a gameplay perspective. I'd probably weigh it (no pun intended) so it counterbalanced the weight of weapons and armour but not much else unless you over-specialised.