Originally Posted by Affixiation
Originally Posted by Destello
DRM which bothers only the legal users.

DRM is useless anyway as the only thing preventing pirates is the time it takes to crack said DRM. Plus less and less people are willing to back companies that force DRM down their throats which has a possibility of screwing up the game.

By not forcing DRM on the users the devs are basically saying, yeah there's pirates but there's nothing we can really do about it, we trust you to make the right decision.

Originally Posted by Destello
no commitments for consoles

Which is good, not only because multiplatforming is a huge pain in the [redacted] it also forces the game to be "dumbed down" to be played by console controllers.

I still wonder what Kingdoms of Amalur would have been like if it were pc only.

Originally Posted by Destello
dragonage2

Press A button, something awesome happens!

Imo KoA was quite fun on PC and I played it with mouse and keyboard, wasn't a problem at all.....

AND I would support a port to other platforms after the PC release. Larian should also bring this great games to the console people if they want to do so and consider that a good business option, why not? Would be a win-win-win situation.

Multiport games have nothing to do with the points mentioned above. The problem is that the audience for video games is much bigger than 10 years ago and turned from "hardcore" gaming of some nerds (like we are probably) to a more casualized gaming for everybody. But that's not the fault of the consoles. If you want to blame them for something, then blame them for bad controls if you want to play with mouse and keyboard. Everything else is bullshit. (And I even don't have any console....)

Last edited by LordCrash; 09/04/13 02:38 AM.

WOOS