Originally Posted by Lar_q
No need to fight - if the KS is successful we'll introduce gender recognition & so cater for man/man, man/woman, woman/woman. It will for sure add to our workload but that's why we're doing the Kickstarter. And we'll take care not to dumb things down. As a matter of fact, we're seeking exactly the opposite smile


I had renewed faith in the studio when I saw the vid "kickstarter update 02: review meeting". If the game is passing through that kind of critique, well, you got me convinced.

Back to the main topic, just a feedback:
When I first saw the poster, a specific couple walking hand by hand, I already imagined a specialized, deep story line. I thought, "locked and specific characters, but hey, since they're specific maybe the story is more engaging and deep." That is the impression I got when I looked at the poster. I even expected some intense dialogue between the couple (man/woman) as they go about their adventure. IMO the poster itself already sold a specific idea to the customer. You got them holding hands, a customer might also expect the story arc to revolve around, say... love?

If you got a poster that elicits that expectation you better be sure to deliver it.

The quote above doesn't stop there does it? We have gender combinations and class combinations. Essentially, you're aiming for a module without pre-generated characters.