Originally Posted by Joram
Hardcore?

No, I'm not hardcore at all ...! No ? think

I simply like it the game do NOT hold your hand ! It's simple as that and the devs of Larian Studios knowing that exactly ! I'm very pleased in D:OS NO "?" or "!" - mark will hanging above a NPC's head !
I must admit I was almost shocked to see such "?" or "!" in Divnity II: DKS !! I hope they do that NEVER again, never !! It's stupid, ugly, etc ... !

I'm sure there will be enough IN-game information about what each stat does via "hover mouse over" a name of stat ... like in Divine Divinity. It's crystal clear in first sight, althougth in the background it contains more difficult mathematics, but to have 100% fun to play the game you don't need to know that wink ...
Then it's up to you to play and have fun and if you love to make a whole study of all the mathematics behind the stats, feel free and start your investigations ! biggrin
I myself have lots of fun + I always automatically start to make notes while playing, or make a drawing, a tabel of ... etc, and so I learn about stats, skills, ....



I thought it wasn't clear *at all* in Divine Divinity, my first instinct with the in-game descriptions was to raise int and con as wizard and ignore the rest. Apparently that's a really really bad idea and you need to raise all stats, except con...

That's the problem with those stats, they do *sort of* the same thing in all RPGs but whether or not a certain stat is *useful* to the class/build you are playing depends heavily on the rest of the game, information you will more than likely not have when starting your first playthrough. Information like "do I need str/agi to be able to wear armor", "*can* I, as wizard, even *wear* armor without impairing my spellcasting".

If a game has some auto-distribute points feature I tend to use that early on just to see where the game thinks I should spend my points for a certain archetype, I won't necessarily follow this recommendation (and certainly not blindly), this tends to give me a pretty good indication about the game mechanics without having to actually have played the game (and having to start over after making a build that totally does not work, like I had to do in D2:DKS) or using a search engine.

Obviously all depends on how fast the game moves (iow, how far in you are before you figure out you've messed up and have to start over) and how easy it is to compensate for mistakes. For example having a party in my experience always makes it easier to compensate for a sub-optimal character compared to only having your single PC.


* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.

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