Was reading the kickstarter page, and i have say i dont like the stat descriptions. Having single stats for each of melee, ranged and magic is a bad idea i believe, especially since 2 of those same stats are linked to dialogue choices. A mage cant be intimidating? i dunno, i think being able to set people on fire with your mind is pretty scary. Also the stats as described perpetuate the old trope that melee fighters are dumb, that cant use reason, just there to be brutes. And worst is the poor bow-users who have no special dialogue options at all.
Heres my solution. Decouple the stats from directly favoring specific combat styles, maybe even simply removing the damage bonus to melee/magic/ranged that str, int and dex currently have, that may be enough. Or you should take away the dialogue choices from those stats and place them elsewhere. give reason to perception, move charm over to speed and then give intimidation to constitution. that could make sense.
edit: just want to note second option of moving the dialogue bonuses is probably the better way to make things work well
Last edited by Taragon; 11/04/13 01:55 AM.