My thoughts on the stats:
Strength

*Gives damage bonuses to attacks with melee weapons- Good, but depending on which weapons are actually in game, id say have dagger damage modified by dexterity rather than strength.
*Defines how much weight you can carry- Good.
*Defines what items you can lift- Good.
*Defines how far you can throw items, depending on their weight- Good

*Gives you a bonus to intimidation- I would remove all bonuses to chat rolls from stats, your character's chat rolls should only be modified by previous chat selection bonuses. So a character that uses intimidation is intimidating without feeling the need to put a point or two into strength.

Dexterity

*Gives damage bonuses to attacks with ranged weapons- Good, daggers should also be affected.
*Gives you a higher chance of successfully picking locks and picking pockets- Good
*Affects the "ideal range" of ranged weapons- Good, could also reduce action point cost of using daggers to give the feel of a rogue-type character.
*Lower chance of triggering traps, higher chance of disarming traps- Good
*Better at repairing- Unsure, would have to be explained in detail to form an opinion really.

Intelligence

*Determines your amount of mana- Good.
*Gives bonuses to magic (depending on the spell: damage, range, width of a cone, duration, how easy or hard the saving throw is...- Good
*Gives you a bonus to reasoning- As said before, chat roll bonuses shouldn't be linked to stats in my opinion.
*Helps you figure out NPC stats and resistances- Good.
*Helps you to identify unknown items- Good.
*Gives bonuses to mind resistance- Good.

Constitution

*Determines your amount of hitpoints- Good
*Gives you higher resistance against poison- Good
*Gives you a bonus to charming- Bad, See other chat bonuses.
Seems a little empty, perhaps putting points in constitution gives a few action points to use in combat?

Speed

*Determines the distance you can walk with one action point- Good
*Defines how good you are at dodging or evading attacks (defense rating)- Good
*Gives bonuses to initiative- Good
*Spend less action points when changing equipment or using items in combat- Good.

Perception

*Determines how much chance you have of successfully hitting an enemy (offense rating)- Good
*Defines your sight and hearing which helps your enemy awareness (e.g. on the mini map)- Good
*Helps with discovering traps and finding treasures and secrets- Good.

Overall id say, in my opinion, that the stats look very good. A few tweaks and the'd be golden.

Last edited by Affixiation; 11/04/13 02:21 AM.