4. Weapon scaling. I also hope that weapons and armor will NOT depend on your level. I like the idea of bows depending on strength. Basically I like the idea of weapons scaling with different stats. For example
knifes could scale with speed
crossbows, halbers and some swords with dexterity
axes, maces and some swords with strength.
i like this idea, giving different weapons different stats they depend on. more complicated, but would mix things up more. Also ive been thinking about it, and i think that intelligence shouldnt have both mana increased and bonus to magic damage. All-in-one packages just lead to single stat stacking.
Edit: Just wanted to add that perception is pretty weak stat as stated on the kickstarter page, and sounds as currently described would be one raise to value X and then ignore.