There seems to be a large problem with the current primary stats. If you want to play a "skillful" warrior, i.e. a warrior who does not rely on Strength he only needs to rely on Perception and, if he wants to be able to take a hit, Constitution. If you want to play a ranger you really only care about Dexterity and perhaps Perception. If you want to play a wizard your main attribute will be Intelligence.

If, however, you want to play a hand-to-hand based rogue you need Strength to do damage, Dexterity to deal with traps, Intelligence to improve your reasoning, Constitution to be more charming, Speed to dodge and Perception to hit and detect. Some of this is a little exaggerated, perhaps you don't really need Strength but it's hard to specialise for an intelligent-rogue when you've only one stat per level.


Why would Constitution help reduce charm? If you're a big beefy guy and a pretty girl comes up to you and calls you tough, would you not like it because you've high constitution? Surely Perception should reduce that because you're "detecting" that she's charming you.

Why does Dexterity which means "skill" help your ability to fire a bow and not say Perception which would allow you to judge distance for example more accurately?

Why would Perception improve your ability to hit with a weapon and not say Dexterity which is your skill with that weapon?

Why would non-magic based user ever take Intelligence when they only get one stat per level even if they really want their character to be good at reasoning?

It seems to me if you want to play an intelligent charming rogue you will have to be entirely incapable in combat, that's okay if you can avoid most combats but in my experience in computer RPGs that's unlikely.

Last edited by moktira; 11/04/13 10:44 AM. Reason: See Taragon's post :-)