Surprisingly, I can agree with the calls to get rid of perception. The hearing/sight could be folded into constitution to make that stat more attractive, and the chance to hit could be based on a combination of Strength/Dexterity/Speed that is different for each weapon type, maybe? A big 2H weapon will handle better if you have higher Strength. That might be too much cross-over with “Required Stat to use this item: X” though.
There’s another problem with perception being the majority determiner of to-hit chance – if you neglect it, you could end up getting stuck – you could wipe out all the low-level non-respawning enemies and end up a few points behind the needed perception to reliably hit higher-level ones, turning combat into a frustrating exercise as you struggle to stay alive enough to level-up so you can start trying to fix your PER deficit.
But having one point just for this whould make conversation to end more or less always in your favour. We need strong counter to this. What will then do resistance to the influence of one of this sats?
For example, if I use every social stat per evel just for charming, what will stop me to end every conversation to my favour, just by charming everyone?
That's a very valid concern. One thing that Larian has said that might counter that is that not every situation can be resolved in one of three ways – sometimes there will be a bonus to one and a penalty to another. The example they used was that “if you’re in a dungeon trying to flee, and there’s a decision point about which way to go, using Charm there is not going to be very effective, but Intimidate and Reasoning will be more useful.
Joram – Your opinion is certainly welcome. The thing is that in many threads you go in and say “who cares about system X and Y, the most important thing is that it is FUN”. Fun is of course important, but
it’s also hard to define. Each person has a different idea of what fun would be like for them. People aren’t posting these opinions debating what the game should play like because they hate fun. They’re posting the opinions because they think that it would make the game
more fun for them. We may all have different ideas how to get there, that’s what these discussions are about, trying to hash out the way to make the game the most fun. Coming in and saying that a game should be about a nebulous, undefined idea of fun, so we should stop talking about HOW to make it fun - that doesn’t really get us anywhere.