[quote=pusheax]
3. Equipment. Armor should not depend on any stat. You should be able to wear armor if you can carry it. So magical armor can just reduce the weight.
Sure, but with a couple buts...
-You can wear armor if you have the appropriate minimum strength/dex for it.
-There should be a another cap at which you're not encumbered by it. (So a mage might be able to wear that plate, but he'd be slow and awkward)
-Armor should cap different skill and abilities based on composition and mass. (So metal armor would have a negative effect on magic, You'll have a dex bonus cap in certain armor types, etc, etc)
Against any hard limits, but there should be realistic consequences that mean there are optimum types of armor for different builds. Also having various caps allows for alot of interesting variants on the same armor model from masterwork variants, special materials, etc,etc.