On the point of showing stats, I WANT IT in dialogues. I spec into int and have no clue when I had an unique int answer. I just don't feel rewarded when I never know that my build has an impact on the outcome. Just add an (int) at the end for that answer. Replaying Planescape:Torment, made me really realize that. I mean, some answers were pretty obvious, but by far not many. I feel like my 19Wisdom are wasted, if you get where I am coming from, even tho that is not the case.
Clarity is vitally important do judge things. An attack that does "severe damage" is just not telling me how useful it is. It's pretty subjective how much damage "severe" is and how much "medium", "light" etc is. Having "1000 damage" or "150% weapon damage" means so much more to me, and is important to me to compare and choose my skills.