heres a thought, magic users needing perception for hit. If they did, that could help balance against intelligence being such a powerful stat. Also speaking of both perception and intelligence, some of the "lesser" benefits of int could feasibly go to perception to round it out.

I have a proposal about speed, have it serve the same function, but with a different implementation by changing it to add action points instead of giving action point discounts. If i understand the action point mechanic correctly that would act as pretty much the same, but gives it a possible buff in terms of a high speed character could possibly attack more often. Which makes sense, and might not be unbalanced due to the fact that they spent points on speed instead of damage bonuses, so could retain similar dps. If the base number of action points is low, then it could be a fraction, so that a 0.5 bonus in ap could be an extra point every 2 turns.

I dont know if i like the idea that of crit being purely a function of weapons, but i dont think it can go on perception due to that having hit already, and any other stat would just become overpowered. maybe its something left for talents/perks.

Saw that daggers are dex weapons, that/s great! maybe a small number of other dex weps, like blackjacks and other roguey weps, just for a tiny bit for variety.