For my part, I really liked Fallout 2, so I would like Divinity: Original Sin to take its very good parts:
.I know it's your second stretch goal, but I think it is really really important: A complete way to define traits, talents and skills. See Fallout 2: you have many choices, and that influence the way you play without making the game too difficult or too easy. Also each 4 levels you can pick an new talent that help a bit more to make your character better.
.Prevent the issue of leveling: I'm not sure I'm clear, but the issue of leveling (as in DKS) must be fought. In Fallout 2, I think there is no levelling issue because when you are skilled enough to use weapons correctly, you give your skill points to less useful attributes (but that attributes still are interesting). When your level goes up you have more HP, ... but the damages you do and your resistance are mostly the results of your weapon and your armor. Since you find the best weapons and armors with the main quests, the issue of leveling is prevented: A weak character that did the main quests can finish the game (maybe not the funniest way for example).
.Add several way to do quests: For example in Fallout 2, if you have a clever character you can convince people of doing things instead of you, not to fight, ... or you can do the quest by killing all ennemies. There is often an evil way and a good way that are quite different and that can lead to other quests.
.Have the ability to change the armor of your companions (you name them henchmen?) and their weapons. Also have some options to define the way they'll help you. If you can't change the armor of you companion, you know that he'll die at one moment so it's sad. They must also have the ability to use potions if you gave them in their inventory.
I know that you planned to do some of these in your stretch goals, but I deeply think that they are extremely important to make the game fun to play. For example in Fallout 2 you have pleasure to do again the game but with a stupid character or by playing evil, ...
If none of you played Fallout 2, then I advise you to have a look at it: see the way you can define your character and have a look at the solutions to see the extend of the influence of these choices on the quests (examples: 'if you have 8 in intelligence, you can also solve the quest by...', 'if you play a stupid character then that part will be quite different: ...', 'with 80% in science you can do ... with 125% in science you can do...') . Also have a look on the diffent way to solve the quests (evil/good/good but with not a very good result/...)
Good luck to make this game the best ever!
EDIT: So about leveling, in my mind it would be better to use skills point to diminish the chance of missing the target when sending a fireball and to diminish the use of mana, whereas the power of the fireball would be decided by the level of the spell you use (you find better spells when doing the main quests),
instead of having the skill points that decide the power of your fireball.
Last edited by vebveb; 14/04/13 02:22 PM.