When the Kickstarter first launched, my girlfriend and I immediately backed for two copies. The game looks and sounds fantastic, and we were both glad to be a part of it.

The problem for us has been the implied style of the game regarding male and female armor. Specifically, the Kickstarter video cover used to be the same as the banner at the top of this page (armor for the male character, bare midriff and partially exposed breasts for the female character). It's still partly visible as the background of the main video during the split-screen segments.

We were both uncomfortable with backing a project that displayed such a strong gender bias, and had been deciding whether or not to pull our funding before the end of the campaign.

Today, you made our choice for us. I was checking on how well the Kickstarter was doing today, and noticed the new video cover. The style fits perfectly; without having the banner here for comparison, I would've thought it had always been like that. The woman looks just as agile and deadly as she did originally, and now seems to be more concerned with having her stomach intact than appealing to male gamers. Immersion +10, sexism -30. I hope the banner here will be following suit soon.

So, thank you. You made our choice easy, and we're proud to be part of making Divinity: Original Sin the game you want it to be.