Haven't played the latest XCOM yet. Shame on me, I know. But I have fond memories of the originals.


There's a follow-up: 6 more ways to improve turn based RPG combat systems.

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  1. Elevation effects
  2. Movement-focused special abilities
  3. Item drops
  4. Zones of Danger
  5. Death countdowns and revival
  6. Character-centric consequences


For Original Sin:
  1. Elevation effects
    Don't know if we have that. Higher vantage point = combat bonus, attacking from below = malus.
  2. Movement-focused special abilities
    Fun stuff. Rescue ability for certain warrior types, spells like body switch, teleport, charge, moving or pushing enemies a step, maybe optional bonus movement at the start of combat.
  3. Item drops
    Encourage players to not stay in a corner but keep moving. Not sure if this one can be applied to Original Sin.
  4. Zones of Danger
    Dynamic environment. Sounds like we got that covered somewhat. Lava streams, puddles, occasionally active geysers, fire, smoke and other environmental oddities.
  5. Death countdowns and revival
    Unconciousness before death -- allows other characters to help their fallen comrades and revive them before it's too late.
  6. Character-centric consequences
    Direct gameplay effects during combat based on character traits like "greed", "jealousy", "compassion", etc. Read article for more about this.