well prb somebody mentioned it already but they really should look to whan guys did with XCOM Enemy Unknown, because i havent played turnbased rpg game with better gameplay and i played many turnbased games. I know that u cant make battles as tense as XCOM missions but there are some elements they could include like cover for archers/mages, shield-wall for melee fighters, covering fire, increased hit possibility and cover for characters on elevated terrain etc.
All to make combat more tactical and smart. Also Age of decadence has some good approaches for melee fighters specially light weight rouge like characters.

Last edited by Fanest; 18/04/13 01:03 PM.