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Dasyure #463270 19/04/13 03:29 PM
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Rod Lightning your post made my day thanks for sharing the love laugh


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Originally Posted by Rod Lightning
Originally Posted by moktira
I really hope wolves aren't an enemy by default. Killing wolves in games always makes me sad, particularly when they're really easy enemies.


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I feel you, man.


Haha, good work, can't quite tell if you're making fun of me though!

moktira #463290 19/04/13 06:27 PM
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Well, I'm not going to clarify whether or not that was my intention.

<3

Last edited by Rod Lightning; 19/04/13 06:28 PM.

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Whatever i got to see a tiger hug so thats perfect, now if only we could hear more from the devs on this topic with wild tamed and fantasy animals in the game :P


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Right now, the only game I remember with animal empathy is Nevewinter Nights -the problem is, I'm not sure how exactly it worked; never played as a druid/explorer type.

I would love to see something like this. I wouldn't mind about animal schedules, though. But the more abilities present, the better. Specially if they are not combat focused (or not entirely!).

moktira #463294 19/04/13 06:46 PM
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Originally Posted by moktira
I really hope wolves aren't an enemy by default. Killing wolves in games always makes me sad, particularly when they're really easy enemies.

Yeah, same here. Time and time again I end up having to kill my favourite animal at the start of any RPG I play. Damn you, RPG conventions! In Kingdoms of Amalur there's a quest where you help a wolf that's been turned into a human to regain his animal form. After you help him, he declares he's so grateful that he'll tell his pack to leave you alone from now on. "Oh cool, that's a nice idea" I thought, shortly before being attacked by a group of wolves.

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Originally Posted by Kingslayer
Originally Posted by moktira
I really hope wolves aren't an enemy by default. Killing wolves in games always makes me sad, particularly when they're really easy enemies.

Yeah, same here. Time and time again I end up having to kill my favourite animal at the start of any RPG I play. Damn you, RPG conventions! In Kingdoms of Amalur there's a quest where you help a wolf that's been turned into a human to regain his animal form. After you help him, he declares he's so grateful that he'll tell his pack to leave you alone from now on. "Oh cool, that's a nice idea" I thought, shortly before being attacked by a group of wolves.

I agree with you Kingslayer, I love wolves, in fact I love all animals in equal measure. I dont like killing animals in games, Id like to be friends with that wolf, bear, panther or what ever. And lets face it who would not love a pet bear or panther laugh


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Never thought of it... but it must be a bit problematic if you have issues killing animals in videogames. Almost every cRPG out there puts you in combat with all kinds of wild beasts. Specially, at the beginning.

Zerael #463301 19/04/13 07:04 PM
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Yeah, it is very annoying, wild animals are unpredictable but are not always an actual threat and the idea that large predatory animals are always enemies in RPGs is something that really annoys me.

Really glad I'm not the only one who feels like this though, last time I made a comment like this on an RPG forum I got really hostile reactions. These forums are more polite though!

In Divine Divinity I used always try to charm wolves to stop them attacking me but at low levels it only works on humanoid creatures. I particularly hate the whimper them make when you kill them. Poor creatures; sorely misrepresented in gaming.

moktira #463302 19/04/13 07:06 PM
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Wolves generally aren't even a threat to an adult human, it's mostly just prejudice. Unlike adult tigers I must say...


* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.

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moktira #463303 19/04/13 07:08 PM
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My favourite video game character of all time is Sniper Wolf.

I dreaded that sequence where you had to fight the wolves actually...


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Originally Posted by theBlackDragon
Wolves generally aren't even a threat to an adult human, it's mostly just prejudice. Unlike adult tigers I must say...


I ask from ignorance, but... if a medium sized dog could be a threat to an adult human, shouldn't wolves be the same?

Now that someone has mentioned the sound wolves made at death in Divine Divinity, I must admit that sometimes gets a bit unpleasant.

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Originally Posted by theBlackDragon
Wolves generally aren't even a threat to an adult human, it's mostly just prejudice. Unlike adult tigers I must say...

That is mostly true for all animals, even animals that don't fear people generally avoid them. Wolves especially were demonized for many years, and in many ways still are. People have not yet learned and may never learn to live in peace with nature. Live and let live! And If a tiger or wolf kills someone in there home its there right to protect there space, if someone breaks into your house do you react violently or invite them to tea, the answer is obvious.


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Also Is any one a fan of the BeastMaster show on AXN? I love the adventures of Dar we should have something like that here laugh


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Zerael #463309 19/04/13 07:27 PM
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Originally Posted by Zerael
Originally Posted by theBlackDragon
Wolves generally aren't even a threat to an adult human, it's mostly just prejudice. Unlike adult tigers I must say...


I ask from ignorance, but... if a medium sized dog could be a threat to an adult human, shouldn't wolves be the same?

Now that someone has mentioned the sound wolves made at death in Divine Divinity, I must admit that sometimes gets a bit unpleasant.

Well they could be a threat, but it doesn't mean they always will be. The biggest threat to humans are other humans by an enormous majority. But it's not like every single human attacks you on sight in an RPG (or in real life, thankfully!) It's like sharks - they rarely attack humans, and when they do it's usually because the human was lying on a bodyboard or surfboard and appeared to be a seal or something from below. Yet in a game, if there's a shark, you're in trouble.

I just have a bit of a problem with the wolf thing because they're so much like dogs. It feels weird attacking them, but at least with something like a shark, a lion or a polar bear (which are actually vicious bastards), they feel a bit more monstrous and less like something you're going to have in your own house.

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Animals should be neutral, like in Beyond Divinity. Once you attack one, the whole spezies will be hostile. but when you ge too deep in for example wolf territory, the chance that they attack you will get higher. But if you befriend them lioke doing quests for them, they could become friendly and maybe even help you in combat when they are close enough. It could be like a faction system. I dont think that this would be take too long to implement that.

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Its no crime, if nobodys watching. I mean why should all cats hate you just because you killed a lonely cat in the woods that doesnt make much sense to me.

X-tasy #463320 19/04/13 08:26 PM
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Originally Posted by X-tasy
Its no crime, if nobodys watching. I mean why should all cats hate you just because you killed a lonely cat in the woods that doesnt make much sense to me.

Leave no witnesses. horsey


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X-tasy #463322 19/04/13 08:38 PM
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Originally Posted by X-tasy
Its no crime, if nobodys watching. I mean why should all cats hate you just because you killed a lonely cat in the woods that doesnt make much sense to me.

You are right. But if another cat sees it and you dont kill her then they should turn hostile. Or you could gain a more negative reputation, like for normal npc's.
Another thing would be that even when you are very negative at wolves, they wouldnt attack you alone, but when one spots you he would inform his herd and then attack you. And they should be very, very hard to beat, just to make the life of nasty gamers hard badsmile

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I think it would better if there was just a risk that large wild animals could attack you but are not auto hostile. And perhaps wouldn't even necessarily chase you if you fled.

I agree with X-tasy in that if you kill one animal the entire species should not become hostile towards you, that seems silly. I think there was some problem like this in Divine Divinity where if you killed too many wolves all dogs became hostile. Then in towns and the farmlands dogs would attack you too, horrible having to kill either.

I feel like I should start a wOlveS order to take on those pesky weresheep!

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