I feel pretty confident that the Traits and Talents Stretch goal will be met. Let's make this topic a catchall for discussion on some of those.
It's been confirmed that attributes will cap at 20. I think reaching 20 in an attribute deserves a trait as a reward, don't you? What are some possible level traits suited for reaching level 20?
Perks for 20 points in Attribute X:These are just some random ideas, and some are probably too weak or just plain bad. I had a hard time thinking of these.
- Strength – Throw Enemy: Gain the Throw Enemy skill (0 mana cost, uses X AP). Throw any small or medium sized enemy you are adjacent to. The enemy takes half your currently equipped weapon's attack damage on landing.
- Dexterity – Double Strike: (Passive) 5% Chance that a normal attack will go off twice. It has the same miss chance as a normal attack, the miss chance is calculated for each individual chance. Does not work on special moves (anything that uses mana).
- Intelligence – Effortless Casting: (Passive) 10% Chance that any spell you cast won’t cost any mana/will refund you the cost of casting.
- Constitution – Second Chance: (Passive) Once an encounter, if an attack would normally kill you, instead you are reduced to 1 HP, and possibly are invulnerable until your next turn. If in the same combat encounter, there is a second attack that would normally kill you, it will.
- Speed – Faster than Light: (Passive) 5% Chance for a second turn immediately after your first.
- Perception – Death Blow: (Passive?) 5% chance of an instant kill on any non-boss enemy, regardless of level or hit points. Or maybe a special active attack that is rolled agaisnt the enemy speed, which just gives a damage boost if it fails.
In
the Quill18 video, David said that soldiers were smart enough to recognize that if you targeted an enemy and they were caught in the splash that they would not consider you hostile, they wouldn't take it personally.
I think that would be the fine basis for a Personality Trait that can get added to your character if you cause a certain amount of friendly fire damage/death to NPC's:
Unfriendly Fire: X% bonus damage to area-effect attacks, melee hirelings hiring price increased, NPC soldier default reaction decreased.
Maybe not that exact stuff, but something along those lines.