Originally Posted by Stabbey
Perks for 20 points in Attribute X:

Sounds fun and promotes further specialization. This sounds a lot like Wizardry 8, actually, which I have been playing recently. Let me see if I can dig it up...

Players can focus on ~two of seven stats at a time if they want to specialize. If a stat reaches 100, the character gains access to expert skills (read: perks) that the player can put regular skill points into.

Stats mechanics taken from Wizardry 8 stats

Code
Attributes
----------
Strength	2.5 lbs carry weight, .7 stamina
		Melee: .1 to Hit, .1 Attack Rating, 2%/1% damage above/below 50
		Ranged: 1%/.5% damage above/below 50
Intelligence	? spell points
Piety		.7 stamina, ? spell points
Vitality	1.25 lbs carry weight, .7 stamina, .125 HP/Level
Dexterity	Ranged: .1 to Hit, .125 Attack Rating
		Melee: .1 to Hit, .083 Attack Rating
		Adds extra attacks as you level up, although slower than speed
Speed		.04 AC, .2 Initiative
		Adds extra attacks and swings as you level up
Senses		Melee: .05 to Hit, .05 Attack Rating
		Ranged: .05 to Hit, .05 Attack Rating


Expert skills
-------------
Power Strike	Melee: .05 to Hit, .05 Attack Rating
Iron Will	.2 all magic resistances
Iron Skin	.25 damage resistance
Reflection	.06 AC
Snake Speed	.1 Initiative
Eagle Eye	Ranged: .0625 to Hit, .0625 Attack Rating


Originally Posted by X-tasy
this will be kind of prevent allrounders and only reward specialized charackters.

Not if there is a fitting perk also for characters that have at least XX points in every stat.