I like the idea of having opposite traits.. for example if you get.. uhmm "non-believer", which allows you to do more damage against normal things like orcs, wolves etc. etc. but makes you more feeble to damage done by ghosts and skeletons. Or "swift of foot" which would allow for a base +1 statpoint, but gives you 10% chance to trip and fall down at movement actions above 2 actionpoints of cost.

Though ofcourse non-combat traits would be awesome to laugh



Butler at WoOS - Weresheeps unite!