There is plenty of room to make interesting traits and talents. As I see it, it could become a very interesting gameplay feature, or just a forgettable, irrelevante one.

I'm not expecting lots of traits/talents not combat focused, but I would certainly welcome a generous addition of those. Only by reading posts here, it's clear that many of us see this as an opportunity to delve deeper in character customization and role-playing inmersion.

So, that said... I hope that the talents affecting dialogues and non-hostile situations are well implemented. As I stated in other threads, I would really appreaciatte a well developed persuasion system that makes the investment in this area something enjoyable and powerful -and not just an opportunity to make scarce and uninspired dialogue branches. If we are given the chance to develope a persuasive character, I hope that this investment bears some importance in both critical and optional quests.

Of course, I'm not saying that persuasive characters are meant to bypass every situation with good dialogue options. But also, I don't want to feel that I have wasted the character growth with talents that only are useful in a couple of irrelevant places.