This is something I strongly agree with and considered creating a topic for too. I would like to have a character who is capable of handling themselves in a fight but is not some kind of mass murderer who by the end game will have slaughtered countless humans.

I want my character to have good options to talk their way out of combat (which I believe we are getting), and when am fighting some humans (eg. the drunk guards) the option to defeat them and not kill them.