If it is handeled like in Piranha Bytes games, as the OP has requested, then that is fine by me.

I just hope that people don't start requesting pacifist playthroughs including elaborate stealth mechanics. Don't get me wrong, I like games that offer pacifist playthroughs, but I am tired of people requesting this feature for every single effing game on Kickstarter. Original Sin does need it nor should it have this feature.

Originally Posted by Mico Selva

In Gothic/Risen (two more games inspired by Ultima VII) enemies were divided into two cathegories. "Monster" enemies fought to the death and could only be defeated by killing them. They also killed you, if they defeated you. But there were also "Human" enemies, which were left with 1 HP after defeating them, fell to the ground unconscious and could only be killed if you performed an explicit coup the grace when they were lying on the ground. These enemies also did not kill you when they defeated you, and instead took your money before leaving (for example).

True, unless the human NPC is tagged to die on defeat, which generally only applies to human enemies that attack you on sight and cannot be interacted with.

Originally Posted by Joram
Risen? O yes 'Risen and the combat system' ... it was one of the reasons I sell that game back to where it come from : I send it back to Hell !!
(I mean a gameshop, just kidding wink )

Risen is AWESOME! It is one of my favorite RPGs. smile

The combat in Risen is challenging, and I loved it. Risen gave the player a real feeling of progression. Many enemies were impossible to kill on a lower level, and it was satisfying to finally be able to kill them once you reached a higher level and improved your equipment.