I asked about this in the KS comments section, but it drowned in the traffic.
Have there been considerations about utilizing unspent AP's to work towards evasive capabilities (AC, dodge, evasion... etc) during enmies' turn?
Much like how in Fallout and Fallout 2, it could be considered a tactical decision (small, yes, but nonetheless) to not use those two or three remaining points at the end of the turn as the unspent AP's were count towards the characters armorclass (further decreasing enemies to-hit chances).
It's a small thing, but as we are playing with weighed probabilities, one more percent in evasive features could mean the difference between life and death.
Also, a more trivial question: Can the player HP and mana bars be changed (toggled through options menu perhaps) to numbers? I'd, at least, find that much more clear presentation than a colorbar.