That doesn't sound like a bad mechanic. It'd likely be a pretty powerful tool, if done right (and overpowered if done wrong).

However, there's a slight nitpicky(!) problem in that AP's converting to health doesn't really have a locigal reason behind it (why do they do so and how?), it can feel a bit odd ingame. Whereas surplus actions converting to simulating in-round posture of the character explains the possible increase in evasive maneuvering. It's a small thing, but I think there's a point to it when looking from a certain angle.

Last edited by undecaf; 24/04/13 06:35 PM.

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