AlexF : I agree with your concern on point 3 and would add some things on buggy problems (even if I'm sure the team already saw that) : Big elements in the front of the game (like the statue in one video ) won't become transparent ... This mean you won't be able to see your character when he walks ... That wouldn't be troublesome if it werenot true in combat too... ( but it's a pre alpha thing, so, I don't think it will stay).

I know a lot of people who love farming (me included, but not too long) and the limited XP make the game harder, and less intresting for them. Fortunately, the dungeon can add challenges and XP for people who want to have an overpowered character ... I don't know if XP is shared between both characters or not, but if it isn't, this could be troublesome for multiplayers...

Finally, I think like AlexF that the amount of XP needed to go from one level to another should increase, but that creatures always give the same amount...
That mean : if you are cunny enough, you can kill the big Dragon who finished the game and give you 80000 XP ... you will go from lvl 1 to lvl 10 ( for exemple ) but that's normal, you killed a ... Dragon ! On the other hand, it always give you the same amount of "XP" to kill a goblin... When you are a crybaby in the wild, killing ten goblins make you lvl up, but after you killed a Dragon, it won't do much...