that's your interpretation, which is quite different from most people theory (especially that Epic name bro unpleasant dude)
Heck, even the writer in an interview said it's obscure on purpose. He said he used to read western novels and he didn't understand half the things written, so he had to make asumptions. He tried to recreate that feeling for the game.
"Concerning the giant raven, why does there need to be an explanation"
Because he's important to the plot, otherwise, it can only be described as a plot device, like in Mass effect 2 when everyone goes on a shuttle so the normandy can be invaded
http://youtu.be/sah6gq5o1nQ?t=2m45s" Dark Souls just replaced the titans with dragons."
That's an interpretation, not an actual explanation given.
Parry is a lame all or nothing mechanic, and is never explained in game.
Yes ennemies can dodge phase through your weapons, the same can happen for the player. I've been backstabbed while rolling, I've rolled through ennemy attacks, and same goes for my ennemies.
"Oh and those bosses? You listed the easiest ones. I was almost expecting Pinwheel to show up there. But yeah, what did you expect? Once you discover the weaknesses of the bosses and have a good build, they won't pose the same threat they once did. "
compare artorias and the guardian to most bosses of the original game. They require tighter timing as they are pretty fast and don't give you that much time to breath. Even with a decent build (though not super optimized one) and knowledge of pattern they pose at least a decent challenge. Most of dark souls bosses don't. They often have a "nuke" attack that can pown you but that's it. I don't remember many bosses as being actually difficult.
O&S are kind of random, they can get a good combo or just handicap each other.
Gwynn is pretty alright I guess. But besides him ? i don't remember any other as being challengin rather than a cheap one trick pony (well Sif had an interesting pattern but he ain't that hard )