From the kickstarter comments, the scripting language is "...custom made for making RPG stories. It's based on prolog and allows all kinds of logic manipulations which works well for storytelling (which is heavily event driven). There's also a scripting component for the more procedural things (like npc schedules). The coolest part (imho) is that it all works in multiplayer too."

After someone gave an example of how to write a query in Prolog, the response was:

"It's a bit more friendly than that. It's based on the ideas of Prolog but it's not really Prolog. You write statements like IF CharacterUsedItem(_,ITEM_CYS_SkeletonBook) THEN GlobalSetEvent("CYS_WatcherStatues"); ITEM_CYS_SkeletonBook identifies a book _ means it can be any character "CYS_WatcherStatues" is a string that is posted on an event blackboard I'm not going to put a manual here right now, but promised, there'll be an update with more focus on the editor"


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