- What about the possibility to modify the inclination of an item while holding it, using the arrow key ? That could lead to even trickier puzzles.
- A return of the Animal Statues, from DD, but with an improved usefulness (not hard I guess) : With the animal empathy feature incoming, we could have more developped interactions with animals if they recognize you as a peer. Let's say that they'll be inclined to help you if they can trust you, leading them to share a few secrets.
Another use of it would be to access new parts of an area which would otherwise be out of reach (Ex: Holes, sewers, anything that require you to be tiny).
- Blood should have the same properties as water (I have no idea to what extent will the gore be added, but if you cut an enemy's member, it is to be expected that the ground will be covered by his blood. It could be interesting to use it as a tool rather than a stylized effet).
If you can turn the gore off, the effect would be disable as well, of course.
- Deeper interactions with some objects (Playing piano for example, why not even singing while your partner is playing).
Yes I know it's useless (unless it's integrated in a quest ?), it's rather for the sake of having fun for a second.
- I remember some foes from Final Fantasy that requested something from you, an item, while fighting. If you did help them (it was part of a side-quest), you would get goodies.
It lead me to think, could you help an enemy while fighting, and if yes what would be the consequences ? Would he change his mind ? What about if you could do something else than fighting ?
Maybe... It could be an idea for a side-quest.
- An auction house, which would sometimes organize an auction and where you could have the chance to buy rare items.
- UFO ? (Mardaneus, watch out for your statue next time)
Last edited by Asyreon; 26/04/13 02:27 PM.